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Effects of Belief Generation on Social Exploration, Culturally-Appropriate Actions, and Cross-Cultural Concept Learning in a Game-Based Social Simulation GBA CCC 3C
Author(s):
Gjicali, Kalina;
Finn, Bridgid;
Hebert, Delano
Publication Year:
2020
Source:
Computers & Education, v156 p1-19, October 2020
Document Type:
Article
Page Count:
19
Subject/Key Words:
Cross-Cultural Competence (3C),
Game-Based Assessment (GBA),
Video-Game Environments,
Simulation Studies,
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https://doi.org/10.1016/j.compedu.2020.103959