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Interweaving Assessments Into Immersive Authentic Simulations: Design Strategies for Diagnostic and Instructional Insights ECD CAT GBA MUVE AR

Author(s):
Dede, Chris
Publication Year:
2012
Source:
Paper presented at the Invitational Research Symposium on Science Assessment, May 7-8, 2012
Document Type:
Paper
Page Count:
39
Subject/Key Words:
Simulations, Evidence Centered Design (ECD), Computer Adaptive Test, Game-Based Assessment (GBA), Internship Programs, Immersion, Multiuser virtual environment (MUVE), Augmented reality (AR), ETS K-12 Center

Abstract

However, providing extended, mentored real-world activities outside classrooms is difficult, particularly for younger students. Moreover, internship/apprenticeship models are unscalable because the number of workplace sites willing to accept mentoring responsibilities for students is limited, and teachers accustomed to conventional classrooms often struggle to adapt to this form of education. Fortunately, virtual worlds and augmented realities now offer the opportunity for all students to experience simulated, authentic internships without leaving their classrooms.

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