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Psychological Advantages in Gambling

Myers, Albert E.
Publication Year:
Report Number:
ETS Research Bulletin
Document Type:
Page Count:
Subject/Key Words:
Office of Naval Research, Achievement Need, Gambling, Performance, Psychological Patterns


Sixteen pairs of Ss participated in a gambling experiment using shuffleboard bowling machines. Each S in a pair was given two dollars to use in betting with the other player during the 10-game session. Independent variables included the mean level of performance (high vs. low, as determined by the S's ability) and the variability of performance (high vs. low, as manipulated by E). The data indicated that the high-mean players enjoyed a psychological advantage; additional findings concerned with factors involved with the making of a bet and the effect of achievement motivation on gambling behavior are discussed.

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